TARGET TICKET
Our challenge was to define and design a digital entertainment streaming experience that created a unique offering against its competitors (Hulu, Netflix). The experience must be:
- Family friendly
- Content exclusive
- Omnichannel accessible
- Design differentiated
PROJECT
Digital Entertainment Streaming Service
AGENCY
SapientNitro
ROLE
Creative Director, UX
DEFINING THE TARGET DIFFERENTIATOR
Deliver the Experience of Entertainment
CONCEPTUAL DESIGN
Through quick sketches, we prioritized features that achieved both experience & business goals
DESIGN CHALLENGE 1:
create a FAMILY FRIENDLY experience
The following framework defined a way for:
- Moms to monitor her children within a master of accounts while also giving them the freedom to watch what they wanted.
- Target to present personalized, relevant recommendations based on the family's watching history.
- Unknown users to browse in an engaging way.
DESIGN CHALLENGE 2:
DISTINGUISH EXCLUSIVE CONTENT
Amongst of sea of competitors, Target needed a way to distinguish their online streaming service for a family-friendly experience. We defined a curated approach and rationale for which content to promote when, specifically on the parallax homepage.
DESIGN CHALLENGE 3:
OFFER A PERSISTENT, RELEVENT OMNICHANNEL EXPERIENCE
The Target Ticket experience needed to provide a persistent experience across web, mobile, tablet, and tv / game console. We explored various navigation approaches across the channels to ensure they were device-appropriate, yet consistent to relieve the learning curve for the user.